|  |  | 1 |  | // Copyright (c) 2020-2024 dotBunny Inc. | 
|  |  | 2 |  | // dotBunny licenses this file to you under the BSL-1.0 license. | 
|  |  | 3 |  | // See the LICENSE file in the project root for more information. | 
|  |  | 4 |  |  | 
|  |  | 5 |  | using System.Collections; | 
|  |  | 6 |  | using System.Diagnostics; | 
|  |  | 7 |  | using System.Threading.Tasks; | 
|  |  | 8 |  |  | 
|  |  | 9 |  | namespace GDX.Threading | 
|  |  | 10 |  | { | 
|  |  | 11 |  |     /// <summary> | 
|  |  | 12 |  |     ///     Some useful wait for methods to control program flow. | 
|  |  | 13 |  |     /// </summary> | 
|  |  | 14 |  |     public static class WaitFor | 
|  |  | 15 |  |     { | 
|  |  | 16 |  |         /// <summary> | 
|  |  | 17 |  |         ///     One second worth of milliseconds. | 
|  |  | 18 |  |         /// </summary> | 
|  |  | 19 |  |         public const int OneSecond = 1000; | 
|  |  | 20 |  |  | 
|  |  | 21 |  |         /// <summary> | 
|  |  | 22 |  |         ///     Two seconds worth of milliseconds. | 
|  |  | 23 |  |         /// </summary> | 
|  |  | 24 |  |         public const int TwoSeconds = 2000; | 
|  |  | 25 |  |  | 
|  |  | 26 |  |         /// <summary> | 
|  |  | 27 |  |         ///     Five seconds worth of milliseconds. | 
|  |  | 28 |  |         /// </summary> | 
|  |  | 29 |  |         public const int FiveSeconds = 5000; | 
|  |  | 30 |  |  | 
|  |  | 31 |  |         /// <summary> | 
|  |  | 32 |  |         ///     Ten seconds worth of milliseconds. | 
|  |  | 33 |  |         /// </summary> | 
|  |  | 34 |  |         public const int TenSeconds = 10000; | 
|  |  | 35 |  |  | 
|  |  | 36 |  |         /// <summary> | 
|  |  | 37 |  |         ///     Thirty seconds worth of milliseconds. | 
|  |  | 38 |  |         /// </summary> | 
|  |  | 39 |  |         public const int ThirtySeconds = 30000; | 
|  |  | 40 |  |  | 
|  |  | 41 |  |         /// <summary> | 
|  |  | 42 |  |         ///     One minute worth of milliseconds. | 
|  |  | 43 |  |         /// </summary> | 
|  |  | 44 |  |         public const int OneMinute = 60000; | 
|  |  | 45 |  |  | 
|  |  | 46 |  |         /// <summary> | 
|  |  | 47 |  |         ///     Ten minutes worth of milliseconds. | 
|  |  | 48 |  |         /// </summary> | 
|  |  | 49 |  |         public const int TenMinutes = 600000; | 
|  |  | 50 |  |  | 
|  |  | 51 |  |         /// <summary> | 
|  |  | 52 |  |         ///     Wait using an <see cref="IEnumerator" />. | 
|  |  | 53 |  |         /// </summary> | 
|  |  | 54 |  |         /// <param name="milliseconds">The number of milliseconds to wait for.</param> | 
|  |  | 55 |  |         /// <returns>Yields null values.</returns> | 
|  |  | 56 |  |         public static IEnumerator GetEnumerator(int milliseconds) | 
|  | 9 | 57 |  |         { | 
|  | 9 | 58 |  |             Stopwatch stopwatch = new Stopwatch(); | 
|  | 9 | 59 |  |             stopwatch.Restart(); | 
|  | 4926 | 60 |  |             while (stopwatch.ElapsedMilliseconds < milliseconds) | 
|  | 4917 | 61 |  |             { | 
|  | 4917 | 62 |  |                 yield return null; | 
|  | 4917 | 63 |  |             } | 
|  |  | 64 |  |  | 
|  | 9 | 65 |  |             stopwatch.Stop(); | 
|  | 9 | 66 |  |         } | 
|  |  | 67 |  |  | 
|  |  | 68 |  |         /// <summary> | 
|  |  | 69 |  |         ///     Wait asynchronously. | 
|  |  | 70 |  |         /// </summary> | 
|  |  | 71 |  |         /// <param name="milliseconds">The number of milliseconds to wait for.</param> | 
|  |  | 72 |  |         public static async Task GetTask(int milliseconds) | 
|  | 1 | 73 |  |         { | 
|  | 3 | 74 |  |             await Task.Run(() => | 
|  | 1 | 75 |  |             { | 
|  | 1 | 76 |  |                 Task.Delay(milliseconds).Wait(); | 
|  | 1 | 77 |  |             }); | 
|  | 1 | 78 |  |         } | 
|  |  | 79 |  |     } | 
|  |  | 80 |  | } |