| | 1 | | using System; |
| | 2 | | using System.Diagnostics; |
| | 3 | | using GDX.Collections; |
| | 4 | |
|
| | 5 | | namespace GDX.Threading |
| | 6 | | { |
| | 7 | | /// <summary> |
| | 8 | | /// The base of a task used by <see cref="TaskDirector" />. |
| | 9 | | /// </summary> |
| | 10 | | public abstract class TaskBase |
| | 11 | | { |
| | 12 | | /// <summary> |
| | 13 | | /// A set of flags indicating what type of blocking this task does when it comes to other tasks, |
| | 14 | | /// or even user experience. |
| | 15 | | /// </summary> |
| | 16 | | [Flags] |
| | 17 | | public enum BlockingModeFlags : ushort |
| | 18 | | { |
| | 19 | | None = 0, |
| | 20 | | All = 1, |
| | 21 | | SameName = 2, |
| | 22 | | Bits = 4, |
| | 23 | | UserInteraction = 8 |
| | 24 | | } |
| | 25 | |
|
| | 26 | | /// <summary> |
| | 27 | | /// The default user-friendly name given to <see cref="TaskBase" />. |
| | 28 | | /// </summary> |
| | 29 | | const string k_DefaultName = "GDX Task"; |
| | 30 | |
|
| | 31 | | /// <summary> |
| | 32 | | /// A timing mechanism to measure the duration of execution of the <see cref="TaskBase" />. |
| | 33 | | /// </summary> |
| 20 | 34 | | readonly Stopwatch m_Stopwatch = new Stopwatch(); |
| | 35 | |
|
| | 36 | | /// <summary> |
| | 37 | | /// An event that is triggered when the <see cref="TaskBase" /> has finished its execution. |
| | 38 | | /// </summary> |
| | 39 | | /// <remarks> |
| | 40 | | /// It is <b>super important</b> to remember that subscribed actions will invoke off of the main thread. |
| | 41 | | /// Any logic that requires the main thread will not work. Many of Unity's APIs are not safe for this. |
| | 42 | | /// </remarks> |
| | 43 | | public Action<TaskBase> completed; |
| | 44 | |
|
| | 45 | | /// <summary> |
| | 46 | | /// An event that is triggered once the <see cref="TaskBase" /> has finished, during the next tick of the |
| | 47 | | /// <see cref="TaskDirector" />. |
| | 48 | | /// </summary> |
| | 49 | | /// <remarks> |
| | 50 | | /// This is a safe way to do work which requires being executed on the main thread. |
| | 51 | | /// </remarks> |
| | 52 | | public Action<TaskBase> completedMainThread; |
| | 53 | |
|
| | 54 | | /// <summary> |
| | 55 | | /// The <see cref="TaskBase" />'s descriptive bits. |
| | 56 | | /// </summary> |
| | 57 | | protected BitArray16 m_Bits; |
| | 58 | |
|
| | 59 | | /// <summary> |
| | 60 | | /// A quick set of bits used to describe tasks that should be blocked when |
| | 61 | | /// <see cref="m_BlockingModes" /> contains <see cref="BlockingModeFlags.Bits" />. The opposing |
| | 62 | | /// <see cref="TaskBase" /> will have its <see cref="m_Bits" /> checked for positives that match. |
| | 63 | | /// </summary> |
| | 64 | | /// <remarks>If any of them are the sam</remarks> |
| | 65 | | protected BitArray16 m_BlockingBits; |
| | 66 | |
|
| | 67 | | /// <summary> |
| | 68 | | /// The <see cref="TaskBase" />'s blocking modes for other tasks. |
| | 69 | | /// </summary> |
| 20 | 70 | | protected BlockingModeFlags m_BlockingModes = BlockingModeFlags.None; |
| | 71 | |
|
| | 72 | | /// <summary> |
| | 73 | | /// The exception that occured. |
| | 74 | | /// </summary> |
| | 75 | | /// <remarks>See <see cref="IsFaulted" />.</remarks> |
| | 76 | | protected Exception m_Exception; |
| | 77 | |
|
| | 78 | | /// <summary> |
| | 79 | | /// Has the task finished its execution/work. |
| | 80 | | /// </summary> |
| | 81 | | bool m_IsDone; |
| | 82 | |
|
| | 83 | | /// <summary> |
| | 84 | | /// A flag indicating if the task is executing, or if it is still waiting. |
| | 85 | | /// </summary> |
| | 86 | | bool m_IsExecuting; |
| | 87 | |
|
| | 88 | | /// <summary> |
| | 89 | | /// Did an exception occur while executing this <see cref="TaskBase" />? |
| | 90 | | /// </summary> |
| | 91 | | bool m_IsFaulted; |
| | 92 | |
|
| | 93 | | /// <summary> |
| | 94 | | /// Should the task report information to the <see cref="TaskDirector" /> log. |
| | 95 | | /// </summary> |
| 20 | 96 | | protected bool m_IsLogging = false; |
| | 97 | |
|
| | 98 | | /// <summary> |
| | 99 | | /// The user-friendly name of the task, used by different feedback systems. |
| | 100 | | /// </summary> |
| | 101 | | /// <remarks>It's important to set this in inherited constructors.</remarks> |
| 20 | 102 | | protected string m_Name = k_DefaultName; |
| | 103 | |
|
| | 104 | | /// <summary> |
| | 105 | | /// Forcibly completes the task on the given thread where the method is invoked. |
| | 106 | | /// </summary> |
| | 107 | | /// <remarks> |
| | 108 | | /// This will also forcibly tick the <see cref="TaskDirector" /> upon completion to trigger callbacks. You |
| | 109 | | /// should not be using this unless you have an explicit purpose too. |
| | 110 | | /// </remarks> |
| | 111 | | public void Complete() |
| 1 | 112 | | { |
| 1 | 113 | | Enqueue(); |
| 1 | 114 | | DoWork(); |
| 1 | 115 | | TaskDirector.Tick(); |
| 1 | 116 | | } |
| | 117 | |
|
| | 118 | | /// <summary> |
| | 119 | | /// The core logic to be defined for a task. |
| | 120 | | /// </summary> |
| | 121 | | public abstract void DoWork(); |
| | 122 | |
|
| | 123 | | /// <summary> |
| | 124 | | /// Enqueue the current <see cref="TaskBase" /> with the <see cref="TaskDirector" /> for execution. |
| | 125 | | /// </summary> |
| | 126 | | public void Enqueue() |
| 19 | 127 | | { |
| 19 | 128 | | TaskDirector.QueueTask(this); |
| 19 | 129 | | } |
| | 130 | |
|
| | 131 | | /// <summary> |
| | 132 | | /// Gets the associated <see cref="BitArray16" /> with this task. |
| | 133 | | /// </summary> |
| | 134 | | /// <returns>The defined flags.</returns> |
| | 135 | | public BitArray16 GetBits() |
| 27 | 136 | | { |
| 27 | 137 | | return m_Bits; |
| 27 | 138 | | } |
| | 139 | |
|
| | 140 | | /// <summary> |
| | 141 | | /// Gets the <see cref="BitArray16" /> to evaluate other tasks against. |
| | 142 | | /// </summary> |
| | 143 | | /// <returns>The defined bits.</returns> |
| | 144 | | public BitArray16 GetBlockedBits() |
| 4 | 145 | | { |
| 4 | 146 | | return m_BlockingBits; |
| 4 | 147 | | } |
| | 148 | |
|
| | 149 | | /// <summary> |
| | 150 | | /// Returns the <see cref="BlockingModeFlags" /> used to determine other task execution. |
| | 151 | | /// </summary> |
| | 152 | | /// <returns>A set of flags indicating if other tasks should be able to start execution.</returns> |
| | 153 | | public BlockingModeFlags GetBlockingModes() |
| 1 | 154 | | { |
| 1 | 155 | | return m_BlockingModes; |
| 1 | 156 | | } |
| | 157 | |
|
| | 158 | | /// <summary> |
| | 159 | | /// Returns the <see cref="Exception" /> that was created when the task faulted. |
| | 160 | | /// </summary> |
| | 161 | | /// <remarks>See <see cref="IsFaulted" />.</remarks> |
| | 162 | | /// <returns>An <see cref="Exception" /> object.</returns> |
| | 163 | | public Exception GetException() |
| 2 | 164 | | { |
| 2 | 165 | | return m_Exception; |
| 2 | 166 | | } |
| | 167 | |
|
| | 168 | | /// <summary> |
| | 169 | | /// Gets the user-friendly name of the task. |
| | 170 | | /// </summary> |
| | 171 | | /// <returns>The defined <see cref="string" /> name of the task.</returns> |
| | 172 | | public string GetName() |
| 71 | 173 | | { |
| 71 | 174 | | return m_Name; |
| 71 | 175 | | } |
| | 176 | |
|
| | 177 | | /// <summary> |
| | 178 | | /// Does this <see cref="TaskBase" /> block all other tasks after it from starting execution? |
| | 179 | | /// </summary> |
| | 180 | | /// <remarks> |
| | 181 | | /// This will keep all tasks after it sitting waiting for this task to complete. |
| | 182 | | /// </remarks> |
| | 183 | | /// <returns>true if this task blocks all after it, otherwise false.</returns> |
| | 184 | | public bool IsBlockingAllTasks() |
| 40 | 185 | | { |
| 40 | 186 | | return m_BlockingModes.HasFlags(BlockingModeFlags.All); |
| 40 | 187 | | } |
| | 188 | |
|
| | 189 | | /// <summary> |
| | 190 | | /// Does this <see cref="TaskBase" /> block other tasks from executing based on its |
| | 191 | | /// <see cref="m_BlockingBits" />? |
| | 192 | | /// </summary> |
| | 193 | | /// <returns>true if this tasks blocks based on bits, otherwise false.</returns> |
| | 194 | | public bool IsBlockingBits() |
| 40 | 195 | | { |
| 40 | 196 | | return m_BlockingModes.HasFlags(BlockingModeFlags.Bits); |
| 40 | 197 | | } |
| | 198 | |
|
| | 199 | | /// <summary> |
| | 200 | | /// Does this <see cref="TaskBase" /> block all other tasks of the same name from starting during |
| | 201 | | /// its execution? |
| | 202 | | /// </summary> |
| | 203 | | /// <returns>true if this tasks blocks same named tasks, otherwise false.</returns> |
| | 204 | | public bool IsBlockingSameName() |
| 40 | 205 | | { |
| 40 | 206 | | return m_BlockingModes.HasFlags(BlockingModeFlags.SameName); |
| 40 | 207 | | } |
| | 208 | |
|
| | 209 | | /// <summary> |
| | 210 | | /// Should the execution of this <see cref="TaskBase" /> prevent the user from providing input to the |
| | 211 | | /// user interface? |
| | 212 | | /// </summary> |
| | 213 | | /// <remarks> |
| | 214 | | /// This directly relates to the <see cref="TaskDirector.inputBlocked" />, altering the count used |
| | 215 | | /// to trigger that particular event. |
| | 216 | | /// </remarks> |
| | 217 | | /// <returns>true if this task should prevent user input, otherwise false.</returns> |
| | 218 | | public bool IsBlockingUserInterface() |
| 40 | 219 | | { |
| 40 | 220 | | return m_BlockingModes.HasFlags(BlockingModeFlags.UserInteraction); |
| 40 | 221 | | } |
| | 222 | |
|
| | 223 | | /// <summary> |
| | 224 | | /// Is the <see cref="TaskBase" /> finished executing? |
| | 225 | | /// </summary> |
| | 226 | | /// <returns> |
| | 227 | | /// Returns true if the execution phase of the task has been completed. This will be |
| | 228 | | /// true if an exception has occured. |
| | 229 | | /// </returns> |
| | 230 | | public bool IsDone() |
| 40 | 231 | | { |
| 40 | 232 | | return m_IsDone; |
| 40 | 233 | | } |
| | 234 | |
|
| | 235 | | /// <summary> |
| | 236 | | /// Is the <see cref="TaskBase" /> currently executing on the thread pool? |
| | 237 | | /// </summary> |
| | 238 | | /// <returns>Returns true if the task is executing, otherwise false.</returns> |
| | 239 | | public bool IsExecuting() |
| 42 | 240 | | { |
| 42 | 241 | | return m_IsExecuting; |
| 42 | 242 | | } |
| | 243 | |
|
| | 244 | | /// <summary> |
| | 245 | | /// Did an exception occur while executing off thread? |
| | 246 | | /// </summary> |
| | 247 | | /// <returns>Returns true if an exception occured.</returns> |
| | 248 | | public bool IsFaulted() |
| 20 | 249 | | { |
| 20 | 250 | | return m_IsFaulted; |
| 20 | 251 | | } |
| | 252 | |
|
| | 253 | | /// <summary> |
| | 254 | | /// Execute task logic. |
| | 255 | | /// </summary> |
| | 256 | | public void Run() |
| 20 | 257 | | { |
| | 258 | | // Set flag at the start of the execution |
| 20 | 259 | | m_IsExecuting = true; |
| 20 | 260 | | m_IsDone = false; |
| | 261 | |
|
| | 262 | | // Start timing |
| 20 | 263 | | m_Stopwatch.Start(); |
| | 264 | |
|
| | 265 | | // Update task |
| 20 | 266 | | TaskDirector.UpdateTask(this); |
| | 267 | |
|
| | 268 | | try |
| 20 | 269 | | { |
| 20 | 270 | | if (m_IsLogging) |
| 1 | 271 | | { |
| 1 | 272 | | TaskDirector.Log($"Starting {m_Name}"); |
| 1 | 273 | | } |
| | 274 | |
|
| 20 | 275 | | DoWork(); |
| 18 | 276 | | } |
| 2 | 277 | | catch (Exception e) |
| 2 | 278 | | { |
| 2 | 279 | | m_IsFaulted = true; |
| 2 | 280 | | m_Exception = e; |
| 2 | 281 | | if (m_IsLogging) |
| 1 | 282 | | { |
| 1 | 283 | | TaskDirector.Log(e.Message); |
| 1 | 284 | | } |
| 2 | 285 | | } |
| | 286 | | finally |
| 20 | 287 | | { |
| 20 | 288 | | m_IsDone = true; |
| 20 | 289 | | m_IsExecuting = false; |
| | 290 | |
|
| | 291 | | // Invoke off thread (before main thread) |
| 20 | 292 | | completed?.Invoke(this); |
| | 293 | |
|
| 20 | 294 | | TaskDirector.UpdateTask(this); |
| | 295 | |
|
| 20 | 296 | | m_Stopwatch.Stop(); |
| | 297 | |
|
| 20 | 298 | | if (m_IsLogging) |
| 1 | 299 | | { |
| 1 | 300 | | TaskDirector.Log($"{m_Name} finished in {m_Stopwatch.ElapsedMilliseconds}ms."); |
| 1 | 301 | | } |
| 20 | 302 | | } |
| 20 | 303 | | } |
| | 304 | | } |
| | 305 | | } |